- Commander Nexus
- Commanders
- The Peregrine Dynamo
Command zone
The Peregrine Dynamo
Legendary Artifact Creature — Construct
The Peregrine Dynamo wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Artifact Creatures, Constructs / Golems or Legends Matter.
- Mana cost
- Colorless
- Power / toughness1 / 5
- RarityRare
Haste
,
: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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- Archetypes
Cards That Fit The Peregrine Dynamo
Picked for what they do in The Peregrine Dynamo's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Peregrine Dynamo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for The Peregrine Dynamo
explain how The Peregrine Dynamo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A “legendary source” is a permanent, spell, or card in any zone with the supertype “legendary.” For example, The Peregrine Dynamo’s ability can target a cycling ability you’ve activated if the discarded card is a legendary card.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
Any choices made when the ability resolves won’t have been made yet when it’s copied. Any such choices will be made separately when the copy resolves. If a triggered ability asks you to pay a cost, you pay that cost for the copy separately.
If an ability is linked to a second ability, copies of that ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by the ability and the copy. For example, if Tidehollow Sculler’s enters-the-battlefield ability is copied and two cards are exiled, they both return when Tidehollow Sculler leaves the battlefield.
If the ability divides damage or distributes counters among a number of targets, the division and number of targets can’t be changed. If you choose new targets, you must choose the same number of targets.
If the ability is modal (that is, if it says, “Choose one —” or similar), the mode is copied and can’t be changed.
If the activated ability’s cost contains a choice, such as a creature to sacrifice or a number of counters to remove, the copy uses that same information. You can’t pay the cost again, even if you want to.
In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. If an ability attempts to create a token that is a copy of “the exiled card,” it creates a token for each card exiled this way that is a copy of that card.
The Peregrine Dynamo’s ability targets an ability that is on the stack and creates another instance of that ability on the stack. It doesn’t cause any object to gain an ability.
The source of the copy is the same as the source of the original ability.
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities are triggered abilities and will have “when,” “whenever,” or “at the beginning of” in their reminder text.
11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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