The Reaper wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Artifact Creatures or Scarecrows.
Mana cost
Black, Red, Green ()
Power / toughness3 / 3
RarityMythic
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
Picked for what they do in The Reaper's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Reaper's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRGPlayers write colors as letters: B for black, R for red, G for green.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page-1/-1 CountersPuts -1/-1 counters on creatures, lowering their power and toughness for good. Unlike damage, which wears off at the end of the turn, the counters stay, and a creature whose toughness reaches zero dies. Yawgmoth, Thran Physician, Devoted DruidOpen the -1/-1 Counters page
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