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The Unagi of Kyoshi Island

The Unagi of Kyoshi Island

Legendary Creature — Serpent

The Unagi of Kyoshi Island wants a deck that makes everyone swap their hand for a fresh one. It also works in a deck built around Sea Monsters.

  • Mana cost3 genericblueblue
  • Blue ()
  • Power / toughness5 / 5
  • RarityRare

Flash

Ward—Waterbend 4 generic. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 generic. They can tap their artifacts and creatures to help. Each one pays for 1 generic.)

Whenever an opponent draws their second card each turn, you draw two cards.

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Archetypes
Themes

Cards That Fit The Unagi of Kyoshi Island

Picked for what they do in The Unagi of Kyoshi Island's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Unagi of Kyoshi Island's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what The Unagi of Kyoshi Island does6

The 6 Cards

Rulings for The Unagi of Kyoshi Island

explain how The Unagi of Kyoshi Island works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Waterbend [cost]" means "Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana."

Wizards of the Coast 2 Oct 2025

Even if the cost of the spell or ability that waterbend is part of increases or decreases, you still may only tap artifacts or creatures to pay for costs up to the amount of the generic mana in the waterbend cost.

Wizards of the Coast 2 Oct 2025

If a card or ability instructs your opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.

Wizards of the Coast 2 Oct 2025

If a waterbend cost is part of the total cost to cast a spell or activate an ability, you may tap an untapped artifact or creature you control rather than pay one generic mana in that total cost any number of times up to a maximum of the amount of generic mana in the waterbend component of that total cost.

Wizards of the Coast 2 Oct 2025

If an artifact or creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell or activating an ability with waterbend will result in the artifact or creature being tapped before you pay the spell's costs. You won't be able to tap it again for waterbend. Similarly, if you sacrifice an artifact or creature to activate a mana ability to pay a cost with waterbend, that artifact or creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for waterbend.

Wizards of the Coast 2 Oct 2025

If an effect instructs your opponent to draw multiple cards, the ability triggers after they draw whichever is the second one for the turn. It goes on the stack after they've drawn and looked at all the cards and finished resolving the spell or ability that caused them to draw cards.

Wizards of the Coast 2 Oct 2025

The last ability can trigger only once each turn for each opponent. It doesn't matter whether The Unagi of Kyoshi Island was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.

Wizards of the Coast 2 Oct 2025

You can tap any untapped creature or artifact you control to pay a waterbend cost, even one you haven't controlled continuously since the beginning of your most recent turn.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with The Unagi of Kyoshi Island, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.WheelsWheel decks make every player swap their whole hand for a fresh one, then profit from all that drawing. One way is making opponents lose life for each card they draw. The name comes from the card Wheel of Fortune.Open the Wheels pageDraw PayoffRewards card drawing: it triggers whenever you or an opponent draws a card, rather than drawing cards itself. Pair it with cards that make everyone draw, like Wheel of Fortune or Howling Mine, so the cards everyone else gets end up working for you. Smothering TitheOpen the Draw Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page