Torgaar wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that sacrifices its own creatures to drain opponents' life.
Mana cost
Black ()
Power / toughness7 / 6
RarityRare
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
Picked for what they do in Torgaar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Torgaar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Torgaar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast27 Apr 2018
For your life total to become half your starting life total (normally 10, half of 20), you gain or lose the appropriate amount of life. For example, if your life total is 4 when Torgaar's ability resolves targeting you, it will cause you to gain 6 life; alternatively, if your life total is 25 when it resolves, it will cause you to lose 15 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
Wizards of the Coast27 Apr 2018
In a Two-Headed Giant game, Torgaar's ability causes the team's life total to become half the team's starting life total (normally 15, half of 30), but only the target player actually gains or loses life.
Wizards of the Coast27 Apr 2018
Torgaar's first ability can't reduce its cost below {B}{B}. You can sacrifice any number of creatures, even if they won't reduce Torgaar's cost any further.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageSacrifice PayoffRewards you whenever something is sacrificed, meaning put into the graveyard on purpose. The reward might be a +1/+1 counter, a card, or a drained opponent, and it is the reason a deck sacrifices its own creatures. Compare Sacrifice Outlet, the card that lets you sacrifice, and Death Trigger, which fires when a creature dies for any reason. Korvold, Fae-Cursed King, Mayhem Devil, Savra, Queen of the GolgariOpen the Sacrifice Payoff pageSacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean
Send Us Feedback
What works, what's confusing, what you wish the site did. We read every one.
Not signed in? That is fine. We only keep what you write.
Optional. We only use it to reply to you.
Can we use Google Analytics cookies?
They show us which pages help people. No ads.
Privacy Policy