- Commander Nexus
- Commanders
- Vito, Thorn of the Dusk Rose
Command zone
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
Vito wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Black ()
- Power / toughness1 / 3
- RarityRare
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
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- Archetypes
Cards That Fit Vito, Thorn of the Dusk Rose
Picked for what they do in Vito's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vito's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Vito, Thorn of the Dusk Rose
explain how Vito works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Because Vito's first ability doesn't deal damage, you won't gain life when it resolves if Vito has lifelink.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Vito's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
If you gain an amount of life "for each" of something, that life is gained as one event and Vito's first ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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