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  3. White Widow, Free Agent

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White Widow, Free Agent

White Widow, Free Agent

Legendary Creature — Human Hero Villain

White Widow wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Heroes, Humans or Villains.

  • Mana cost3 genericwhite
  • White ()
  • Power / toughness2 / 3
  • RarityUncommon

When White Widow enters, choose one —

• Put a +1/+1 counter on each of up to two target creatures.

• Return target artifact or enchantment card from your graveyard to your hand.

Build a deck with White Widow Find it in the app

Archetypes
Themes

Cards That Fit White Widow, Free Agent

Picked for what they do in White Widow's deck. When two cards do the same job, the one with the lower comes first. All of them fit White Widow's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what White Widow, Free Agent does6

The 6 Cards

Similar Commanders

Commanders that share the most with White Widow, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page