Witch-king wants a deck that gives up its own cards on purpose to get something back. It also suits a deck that slows the whole table down with rules everyone must follow.
Mana cost
Black ()
Power / toughness5 / 3
RarityRare
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Picked for what they do in Witch-king's deck. When two cards do the same job, the one with the lower comes first. All of them fit Witch-king's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Witch-king works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast16 Jun 2023
If the defending player controls two or more creatures tied for the least power among creatures they control, that player chooses one of them to sacrifice.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.SacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageForced SacrificeMakes opponents sacrifice their own permanents. Because they choose what to lose, it gets around protection and hexproof that ordinary removal cannot touch. Braids, Arisen Nightmare, Living DeathOpen the Forced Sacrifice pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax page
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