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Yasova Dragonclaw

Yasova Dragonclaw

Legendary Creature — Human Warrior

Yasova Dragonclaw wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Humans, Tap / Untap Loops or Warriors.

  • Mana cost2 genericgreen
  • Blue, Red, Green ()
  • Power / toughness4 / 2
  • RarityRare

Trample

At the beginning of combat on your turn, you may pay 1 genericblue or redblue or red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

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Archetypes

Cards That Fit Yasova Dragonclaw

Picked for what they do in Yasova Dragonclaw's deck. When two cards do the same job, the one with the lower comes first. All of them fit Yasova Dragonclaw's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Yasova Dragonclaw

explain how Yasova Dragonclaw works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Nov 2014

Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

Wizards of the Coast 24 Nov 2014

The powers of the target creature and Yasova Dragonclaw are checked as you put the ability on the stack and again as the ability resolves. Once the ability resolves, it doesn’t matter what happens to either creature’s power.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Yasova Dragonclaw, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURGPlayers write colors as letters: U for blue, R for red, G for green. Blue is U because B was already taken by black.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops page