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Yellowjacket, Heartless Marauder

Yellowjacket, Heartless Marauder

Legendary Creature — Human Rogue Villain

Yellowjacket wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Humans, Rogues or Villains.

  • Mana cost1 genericblack
  • Black ()
  • Power / toughness1 / 2
  • RarityUncommon

Flying

Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.

Build a deck with Yellowjacket Find it in the app

Archetypes
Themes

Cards That Fit Yellowjacket, Heartless Marauder

Picked for what they do in Yellowjacket's deck. When two cards do the same job, the one with the lower comes first. All of them fit Yellowjacket's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Yellowjacket, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageVillainsVillains are mostly black creatures, including the supervillains of Magic's Marvel cards.Open the Villains page