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Zevlor, Elturel Exile

Zevlor, Elturel Exile

Legendary Creature — Tiefling Warrior

Zevlor wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Tieflings or Warriors.

  • Mana cost1 genericblueblackred
  • Blue, Black, Red ()
  • Power / toughness4 / 2
  • RarityRare

Haste

2 generic, tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

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Archetypes
Themes

Cards That Fit Zevlor, Elturel Exile

Picked for what they do in Zevlor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zevlor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Zevlor, Elturel Exile does6

The 6 Cards

Rulings for Zevlor, Elturel Exile

explain how Zevlor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

As you make your choices for each other opponent, you can choose that opponent or any permanent they control, but if the chosen player or permanent isn't a legal target for the spell, the copy won't be created.

Wizards of the Coast 10 Jun 2022

If instant or sorcery spell could have multiple targets but only one target is chosen as it is cast, that spell will cause Zevlor's delayed triggered ability to trigger. The copies will similarly have only one target. For example, if you cast Explosive Entry (“Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature”) targeting only a creature, the copies can each legally target a single creature.

Wizards of the Coast 10 Jun 2022

If the spell has an X whose value was determined as it was cast (like Fireball does), the copy has the same value of X.

Wizards of the Coast 10 Jun 2022

If the spell is modal (that is, it has a bulleted list of choices), the copies will have the same mode(s). You can't choose different ones.

Wizards of the Coast 10 Jun 2022

Like any spell, each copy will check to see if its target is still legal as it tries to resolve.

Wizards of the Coast 10 Jun 2022

The delayed triggered ability can copy the spell that caused it to trigger even if that spell has been countered by the time that ability resolves.

Wizards of the Coast 10 Jun 2022

When the delayed triggered ability of Zevlor, Elturel Exile resolves, it may create one or more copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.

Wizards of the Coast 10 Jun 2022

You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it, each copy of Fling will also deal 3 damage to its target.

Wizards of the Coast 10 Jun 2022

Zevlor, Elturel Exile has received an update to its Oracle text. The word “only” was inadvertently left off the printed card. The updated text is included above. Notably, an instant or sorcery spell with multiple targets will not cause the delayed triggered ability to trigger, even if only one of those targets is an opponent or an permanent an opponent controls.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zevlor, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBRPlayers write colors as letters: U for blue, B for black, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page