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  1. Commander Nexus
  2. Secret Lair
  3. Dandân Deck
Secret Lair Theme

Dandân Deck

Dandân Deck is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 23 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Dandân

    Dandân

    5 in the box

    • Card Kingdom foil $5.99
    • Cardmarket foil €4.82
    • Mana Pool foil $4.38
    • TCGplayer foil $4.49
  • Dandân

    Dandân

    5 in the box

    • Card Kingdom foil $4.99
    • Cardmarket foil €4.54
    • Mana Pool foil $4.31
    • TCGplayer foil $4.07
  • Accumulated Knowledge

    Accumulated Knowledge

    4 in the box

    • Card Kingdom foil $1.49
    • Cardmarket foil €1.56
    • Mana Pool foil $0.89
    • TCGplayer foil $0.94
  • Magical Hack

    Magical Hack

    2 in the box

    • Card Kingdom foil $3.99
    • Cardmarket foil €3.11
    • Mana Pool foil $1.99
    • TCGplayer foil $1.91
  • Memory Lapse

    Memory Lapse

    8 in the box

    • Card Kingdom foil $2.29
    • Cardmarket foil €2.74
    • Mana Pool foil $1.49
    • TCGplayer foil $2.25
  • Mystic Sanctuary

    Mystic Sanctuary

    2 in the box

    • Card Kingdom foil $24.99
    • Cardmarket foil €17.62
    • Mana Pool foil $18.92
    • TCGplayer foil $19.21
  • Island

    Island

    5 in the box

    • Card Kingdom foil $3.49
    • Cardmarket foil €5.15
    • Mana Pool foil $3.11
    • TCGplayer foil $3.39
  • Island

    Island

    5 in the box

    • Card Kingdom foil $2.79
    • Cardmarket foil €4.66
    • Mana Pool foil $3.33
    • TCGplayer foil $4.32
  • Island

    Island

    5 in the box

    • Card Kingdom foil $4.99
    • Cardmarket foil €6.25
    • Mana Pool foil $5.14
    • TCGplayer foil $5.21
  • Island

    Island

    5 in the box

    • Card Kingdom foil $4.99
    • Cardmarket foil €4.84
    • Mana Pool foil $4.65
    • TCGplayer foil $4.47
  • Brainstorm

    Brainstorm

    2 in the box

    • Card Kingdom $3.49
    • Cardmarket €4.12
    • Mana Pool $2.08
    • TCGplayer $2.00
  • Capture of Jingzhou

    Capture of Jingzhou

    2 in the box

    • Card Kingdom $10.99
    • Cardmarket €7.59
    • Mana Pool $6.75
    • TCGplayer $7.50
  • Chart a Course

    Chart a Course

    2 in the box

    • Card Kingdom $4.49
    • Cardmarket €7.08
    • Mana Pool $1.03
    • TCGplayer $1.24
  • Control Magic

    Control Magic

    2 in the box

    • Card Kingdom $1.49
    • Cardmarket €0.70
    • Mana Pool $0.38
    • TCGplayer $0.59
  • Crystal Spray

    Crystal Spray

    2 in the box

    • Card Kingdom $9.99
    • Cardmarket €7.06
    • Mana Pool $4.66
    • TCGplayer $4.83
  • Day's Undoing

    Day's Undoing

    2 in the box

    • Cardmarket €5.93
    • Mana Pool $3.70
    • TCGplayer $4.82
  • Mental Note

    Mental Note

    2 in the box

    • Card Kingdom $12.99
    • Cardmarket €13.03
    • Mana Pool $6.65
    • TCGplayer $7.42
  • Metamorphose

    Metamorphose

    2 in the box

    • Card Kingdom $2.29
    • Cardmarket €1.21
    • Mana Pool $1.55
    • TCGplayer $0.63
  • Predict

    Predict

    2 in the box

    • Card Kingdom $2.49
    • Cardmarket €1.18
    • Mana Pool $1.01
    • TCGplayer $1.06
  • Telling Time

    Telling Time

    2 in the box

    • Card Kingdom $1.29
    • Cardmarket €1.05
    • Mana Pool $0.68
    • TCGplayer $1.43
  • Unsubstantiate

    Unsubstantiate

    2 in the box

    • Cardmarket €0.70
    • Mana Pool $1.37
    • TCGplayer $1.65
  • Halimar Depths

    Halimar Depths

    2 in the box

    • Card Kingdom $4.49
    • Cardmarket €2.29
    • Mana Pool $2.94
    • TCGplayer $3.36
  • Haunted Fengraf

    Haunted Fengraf

    2 in the box

    • Card Kingdom $2.79
    • Cardmarket €3.24
    • Mana Pool $0.79
    • TCGplayer $0.92
  • Lonely Sandbar

    Lonely Sandbar

    2 in the box

    • Card Kingdom $0.99
    • Cardmarket €0.45
    • Mana Pool $0.30
    • TCGplayer $0.33
  • Remote Isle

    Remote Isle

    2 in the box

    • Card Kingdom $0.99
    • Cardmarket €0.41
    • Mana Pool $0.19
    • TCGplayer $0.37
  • The Surgical Bay

    The Surgical Bay

    2 in the box

    • Card Kingdom $0.39
    • Cardmarket €0.54
    • Mana Pool $0.30
    • TCGplayer $0.35
  • Svyelunite Temple

    Svyelunite Temple

    2 in the box

    • Card Kingdom $1.99
    • Cardmarket €1.67
    • Mana Pool $0.72
    • TCGplayer $0.65

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

35 rulings for 11 cards

Accumulated Knowledge

Wizards of the Coast 16 Mar 2018

Because Accumulated Knowledge is still on the stack as you perform its instructions, it isn't in your graveyard and won't add to the number of cards drawn.

Brainstorm

Wizards of the Coast 16 Mar 2018

You draw three cards and put two cards back all while Brainstorm is resolving. Nothing can happen between the two, and no player may choose to take actions.

Control Magic

Wizards of the Coast 8 Jun 2016

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

Crystal Spray

Wizards of the Coast 4 Oct 2004

It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.

Wizards of the Coast 4 Oct 2004

You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.

Wizards of the Coast 4 Oct 2004

You choose the words to change on resolution.

Wizards of the Coast 4 Oct 2004

It can’t change a word to the same word. It must be a different word.

Wizards of the Coast 4 Oct 2004

If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.

Wizards of the Coast 4 Oct 2004

Alters all occurrences of the chosen word in the text box and the type line of the given card.

Wizards of the Coast 4 Oct 2004

Can target a card with no appropriate words on it, or even one with no words at all.

Wizards of the Coast 4 Oct 2004

Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.

Wizards of the Coast 4 Oct 2004

It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.

Day's Undoing

Wizards of the Coast 18 Apr 2017

If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.

Wizards of the Coast 22 Jun 2015

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.

Wizards of the Coast 22 Jun 2015

Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.

Wizards of the Coast 22 Jun 2015

If any triggered abilities do trigger during the process of ending the turn, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn ends.

Wizards of the Coast 22 Jun 2015

Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps.

Wizards of the Coast 22 Jun 2015

If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.

Haunted Fengraf

Wizards of the Coast 16 Mar 2018

Because Haunted Fengraf's ability doesn't target any creature card, any creature card put into the graveyard in response to that ability may be returned to your hand.

Wizards of the Coast 16 Mar 2018

The creature card returned to your hand is chosen at random as the ability resolves. If any player responds to the ability, that player won't yet know what card will be returned.

Wizards of the Coast 16 Mar 2018

All players get to see which card you return to your hand.

Magical Hack

Wizards of the Coast 4 Oct 2004

It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.

Wizards of the Coast 4 Oct 2004

You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.

Wizards of the Coast 4 Oct 2004

You choose the words to change on resolution.

Wizards of the Coast 4 Oct 2004

It can’t change a word to the same word. It must be a different word.

Wizards of the Coast 4 Oct 2004

If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.

Wizards of the Coast 4 Oct 2004

Alters all occurrences of the chosen word in the text box and the type line of the given card.

Wizards of the Coast 4 Oct 2004

Can target a card with no appropriate words on it, or even one with no words at all.

Wizards of the Coast 4 Oct 2004

Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.

Wizards of the Coast 4 Oct 2004

It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.

Memory Lapse

Wizards of the Coast 8 Jun 2016

Memory Lapse has a self-replacement effect that replaces the spell going to the graveyard before any other effect can replace that event. If the spell was cast using flashback, however, flashback will change the spell's destination from its owner's library to exile.

Mystic Sanctuary

Wizards of the Coast 4 Oct 2019

If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.

Wizards of the Coast 4 Oct 2019

As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).

Telling Time

Wizards of the Coast 1 Oct 2005

If there are fewer than three cards in your library, follow the instructions in the order given for any cards that are there.

Unsubstantiate

Wizards of the Coast 23 Jun 2020

If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

All of Secret Lair