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Aura Removal artwork

Aura Removal

An that switches off the creature it is attached to instead of destroying it. It might turn the creature into something harmless or remove its abilities. That matters against a : one that is switched off stays on the battlefield, so its owner cannot send it back to the and it again. Darksteel Mutation, Imprisoned in the Moon

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A tag is one thing a card does, on its own, in a vacuum. Tags are the building blocks archetypes are made of.

Find these cards in the app Commanders with this tag

Command ZoneThe area where your commander sits outside the game. It starts there, and returns there whenever it would die, be exiled, or go to your hand or deck. That is why neutralising a commander is often better than destroying it.Open the full glossaryAuraAn enchantment that attaches to something, usually a creature, and changes it for as long as it stays attached. If the creature it is on leaves the battlefield, the Aura goes to the graveyard.PacifismOpen the full glossaryCommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryCastTo cast a spell is to put it on the stack and pay its cost, usually from your hand. Playing a land is not casting, and a copy of a spell is not cast either.Open the full glossary