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Dungeon / Venture artwork

Dungeon / Venture

Venturing moves you one room through a dungeon, a special card kept outside your deck, and each room gives you its reward. Finish the last room and you can start a new dungeon. Dungeons are not and never . Sefris of the Hidden Ways

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A tag is one thing a card does, on its own, in a vacuum. Tags are the building blocks archetypes are made of.

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PermanentAny card that stays on the battlefield once it resolves: creatures, artifacts, enchantments, lands, planeswalkers and battles. Instants and sorceries are not permanents; they resolve and go to the graveyard.Open the full glossaryEnter the BattlefieldThe moment a permanent arrives on the battlefield. Many cards have an ability that triggers right then, often written "when this enters". Players shorten it to "ETB".Open the full glossary