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Dungeon / Venture artwork

Dungeon / Venture

Venturing moves you through a dungeon card kept outside your deck — each venture advances one room and triggers that room's effect, and finishing the last room lets you start a new dungeon. Dungeons are not permanents and never enter the battlefield. Sefris of the Hidden WaysSefris of the Hidden Ways

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A tag is one thing a card does, on its own, in a vacuum — the building blocks archetypes are made of.

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