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  3. Humility / Stat Setting
Humility / Stat Setting artwork

Humility / Stat Setting

Sets creatures to a fixed and , or strips their abilities. It answers a threatening creature without destroying it, which matters against a : a neutralized one stays on the battlefield instead of going back to the . Darksteel Mutation

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A tag is one thing a card does, on its own, in a vacuum. Tags are the building blocks archetypes are made of.

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PowerThe first of the two numbers in a creature's bottom-right corner. It is how much damage that creature deals when it fights or attacks.Open the full glossaryToughnessThe second of the two numbers in a creature's bottom-right corner. It is how much damage the creature can take in a turn before it dies. A creature whose toughness reaches zero dies immediately.Open the full glossaryCommand ZoneThe area where your commander sits outside the game. It starts there, and returns there whenever it would die, be exiled, or go to your hand or deck. That is why neutralising a commander is often better than destroying it.Open the full glossaryCommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossary