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Voltron Commander artwork

Voltron Commander

A creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles and onto it and wins with , since 21 or more combat damage from one knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of Herons

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A tag is one thing a card does, on its own, in a vacuum. Tags are the building blocks archetypes are made of.

Find these cards in the app Commanders with this tag

LegendaryA word printed on some cards, as in Legendary Creature. Your commander is usually a legendary creature, and that is where the word matters most in Commander.Isamaru, Hound of KondaOpen the full glossaryAuraAn enchantment that attaches to something, usually a creature, and changes it for as long as it stays attached. If the creature it is on leaves the battlefield, the Aura goes to the graveyard.PacifismOpen the full glossaryEquipmentAn artifact you attach to one of your creatures to make it stronger or give it an ability. If that creature leaves, the Equipment stays on the battlefield, and you can move it to another creature by paying its equip cost.Swiftfoot BootsOpen the full glossaryCommander DamageCombat damage dealt to a player by one particular commander. A player who has been dealt 21 or more from the same commander loses the game.Open the full glossaryCommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossary