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  1. Commander Nexus
  2. Archetypes
  3. Bounce
Bounce artwork

Bounce

decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.

  • KindArchetype
  • Cards256

An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

You return to their owners' hands: an opponent's creature to slow them down, or your own creature to reuse its enter-the-battlefield ability. Returning an opponent's card makes them pay for it again; returning your own is a cheap way to do something twice.

How it wins

Slowly, by keeping opponents from ever building a board, or by reusing your own creatures until their abilities win the game. is also the best answer to a : a bounced token vanishes.

What beats it

Cheap that are easy to recast, and cards with enter-the-battlefield abilities that reward being recast. never kills anything, so opponents eventually replay everything.

If this is your first deck

A second deck. Deciding what to and when is the whole game, and that comes with practice.

Commanders to Start With

The most played commanders where Bounce is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

BounceReturning a permanent to its owner's hand. Nothing is destroyed, so it dodges effects that trigger on dying, but the owner can simply replay it.Open the full glossaryPermanentAny card that stays on the battlefield once it resolves: creatures, artifacts, enchantments, lands, planeswalkers and battles. Instants and sorceries are not permanents; they resolve and go to the graveyard.Open the full glossaryTokenA permanent that is not a card. Tokens are made by other cards' effects, and a token that leaves the battlefield stops existing. Creature tokens, Treasures and Clues are all tokens.Secure the WastesOpen the full glossary