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  1. Commander Nexus
  2. Archetypes
  3. Equipment
Equipment artwork

Equipment

decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to each one, and it stays on the battlefield when the creature dies, ready to move to the next.

  • KindArchetype
  • Cards744

An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

You play , artifacts you attach to a creature by paying its cost, and creatures worth equipping. When the creature dies, the Equipment stays on the battlefield, ready for the next one. Cards that make equipping free, or attach Equipment as it enters, speed everything up.

How it wins

With one or two creatures made huge and hard to block by the they carry, often the . Equipment that gives or turns a small creature into a lethal one.

What beats it

Cards that destroy artifacts, which remove the for good. Killing the creature only slows you down, but doing it every turn is tiring and expensive.

If this is your first deck

A good first deck. Equipping is a clear, visible move, and the deck rebuilds after a because the survives.

Commanders to Start With

The most played commanders where Equipment is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

EquipHow you attach an Equipment to one of your creatures: pay its equip cost and move it on. You can only do this on your own turn when nothing else is waiting to happen, and the Equipment stays on the battlefield if the creature leaves.Lightning GreavesOpen the full glossaryEquipmentAn artifact you attach to one of your creatures to make it stronger or give it an ability. If that creature leaves, the Equipment stays on the battlefield, and you can move it to another creature by paying its equip cost.Swiftfoot BootsOpen the full glossaryCommanderThe legendary card that leads your deck, and the name of the format itself. Your commander starts the game in the command zone instead of in your deck, and you can cast it from there. If it leaves the battlefield you can send it back and cast it again, paying 2 more mana each extra time. It is usually a legendary creature; a few other cards say they can be your commander.Atraxa, Praetors' VoiceOpen the full glossaryTrampleIf a creature with trample is blocked, damage beyond what is needed to destroy its blockers spills over to the defending player.Open the full glossaryDouble StrikeA creature with double strike deals combat damage twice each combat, once with the first strikers and once again with everyone else.Fencing AceOpen the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossary