Skip to content
  1. Commander Nexus
  2. Commanders
  3. Witherbloom, the Balancer

Command zone

Witherbloom, the Balancer

Witherbloom, the Balancer

Legendary Creature — Elder Dragon

Witherbloom wants a deck that arms its creatures with weapons and armor. It also works in a deck built around Dragons or Elders.

  • Mana cost6 genericblackgreen
  • Black, Green ()
  • Power / toughness5 / 5
  • RarityMythic

Affinity for creatures (This spell costs 1 generic less to cast for each creature you control.)

Flying, deathtouch

Instant and sorcery spells you cast have affinity for creatures.

Build a deck with Witherbloom Find it in the app

Archetypes
Themes

Cards That Fit Witherbloom, the Balancer

Picked for what they do in Witherbloom's deck. When two cards do the same job, the one with the lower comes first. All of them fit Witherbloom's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Witherbloom, the Balancer does6

The 6 Cards

Rulings for Witherbloom, the Balancer

explain how Witherbloom works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Mar 2026

Affinity for creatures means "This spell costs {1} less to cast for each creature you control."

Wizards of the Coast 20 Mar 2026

If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Witherbloom, the Balancers and no other creatures, each instant and sorcery spell you cast will cost {4} less to cast.

Wizards of the Coast 20 Mar 2026

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Witherbloom, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.EquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageKeyword EnablerGives a whole group of your spells a keyword that changes how you cast them, such as improvise, cascade, convoke or flash. Inspiring Statuary, Imoti, Celebrant of BountyOpen the Keyword Enabler page