- Commander Nexus
- Commanders
- Witherbloom, the Balancer
Command zone
Witherbloom, the Balancer
Legendary Creature — Elder Dragon
Witherbloom wants a deck that arms its creatures with weapons and armor. It also works in a deck built around Dragons or Elders.
- Mana cost
- Black, Green ()
- Power / toughness5 / 5
- RarityMythic
Affinity for creatures (This spell costs less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
Cards That Fit Witherbloom, the Balancer
Picked for what they do in Witherbloom's deck. When two cards do the same job, the one with the lower comes first. All of them fit Witherbloom's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Witherbloom, the Balancer does6
Rulings for Witherbloom, the Balancer
explain how Witherbloom works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Affinity for creatures means "This spell costs {1} less to cast for each creature you control."
If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Witherbloom, the Balancers and no other creatures, each instant and sorcery spell you cast will cost {4} less to cast.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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