Morph
Morph decks play creatures face down, as mystery 2/2s for three mana, then flip them face up at the right moment for a surprise. Turning one face up costs its cost and can be done at almost any time, even on an opponent's turn.
- KindArchetype
- Cards330
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You play creatures face down as nameless 2/2s for three mana, then turn them face up for their cost when the time is right. A face-down creature could be anything, and turning it up can happen at almost any moment, even on an opponent's turn.
How it wins
With surprises. A 2/2 that blocks, then flips into a dragon before damage is dealt, changes the whole combat. Over a game the surprises add up and opponents stop attacking into your face-down creatures.
What beats it
A destroys face-down creatures just like any other, and cards that deal one damage to every creature kill every 2/2 at once. Cards that force creatures to be turned face up remove the surprise.
If this is your first deck
A second deck. It is fun, but you have to remember what each face-down creature is, and the rules for turning one face up are a step beyond the basics.
Commanders to Start With
The most played commanders where Morph is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossary