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Gonti, Canny Acquisitor

Gonti, Canny Acquisitor

Legendary Creature — Aetherborn Rogue

Gonti wants a deck that plays creatures face down and flips them for a surprise. It leads the ready-made Grand Larceny deck (2024).

  • Mana cost2 genericblackgreenblue
  • Blue, Black, Green ()
  • Power / toughness5 / 5
  • RarityMythic

Spells you cast but don't own cost 1 generic less to cast.

Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Build a deck with Gonti Find it in the app

Archetypes
Themes

Cards That Fit Gonti, Canny Acquisitor

Picked for what they do in Gonti's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gonti's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Gonti, Canny Acquisitor

Gonti leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Gonti, Canny Acquisitor

explain how Gonti works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

If you leave the game, any remaining face-down exiled cards remain exiled face down indefinitely. No player may look at them.

Wizards of the Coast 12 Apr 2024

Playing an exiled card causes it to leave exile. You can’t play it multiple times.

Wizards of the Coast 12 Apr 2024

You may look at and play cards exiled face down with Gonti’s last ability (and spend mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can’t look at or play cards already exiled with Gonti, and you still can.

Wizards of the Coast 12 Apr 2024

You pay all costs and follow all normal timing rules for cards played from exile with Gonti’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gonti, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.MorphMorph decks play creatures face down, as mystery 2/2s for three mana, then flip them face up at the right moment for a surprise. Turning one face up costs its morph cost and can be done at almost any time, even on an opponent's turn.Open the Morph pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page