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  1. Commander Nexus
  2. Archetypes
  3. Pillowfort
Pillowfort artwork

Pillowfort

decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.

  • KindArchetype
  • Cards159

An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

You play cards that make attacking you a bad idea: each creature that attacks you costs its owner mana, or deals damage back, or cannot attack you at all. Cards like Ghostly Prison are the walls of the fort. Behind them you set up a slow, steady win.

How it wins

Late, once opponents have worn each other down. The fort buys you time; the win usually comes from a big spell, a , or a slow drain of life.

What beats it

Cards that destroy enchantments, since most walls are enchantments. Damage that does not come from attacking, like spells or drain effects, walks right through the fort.

If this is your first deck

A second deck. It teaches you a lot about the politics of a four-player game, but it wins slowly and you need a plan for when the walls come down.

Commanders to Start With

The most played commanders where Pillowfort is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the full glossaryComboTwo or more cards that, put together, do something far bigger than either of them does alone, often ending the game on the spot. Sanguine Bond and Exquisite Blood are a well-known pair: together they drain every opponent to zero.Exquisite BloodOpen the full glossaryBurnSpells that deal damage straight to a player or a creature, most of them red. A burn deck aims that damage at its opponents' life totals instead of attacking with creatures.Lightning BoltOpen the full glossary