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Auntie Ool, Cursewretch

Auntie Ool, Cursewretch

Legendary Creature — Goblin Warlock

Auntie Ool wants a deck that makes attacking it too costly, so opponents fight each other. It leads the ready-made Blight Curse deck (2026).

  • Mana cost1 genericblackredgreen
  • Black, Red, Green ()
  • Power / toughness4 / 4
  • RarityMythic

Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)

Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.

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Archetypes

Cards That Fit Auntie Ool, Cursewretch

Picked for what they do in Auntie Ool's deck. When two cards do the same job, the one with the lower comes first. All of them fit Auntie Ool's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Auntie Ool, Cursewretch does6

The 6 Cards

Decks Led by Auntie Ool, Cursewretch

Auntie Ool leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Auntie Ool, Cursewretch

explain how Auntie Ool works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Nov 2025

All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

Wizards of the Coast 17 Nov 2025

If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

Wizards of the Coast 17 Nov 2025

If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

Wizards of the Coast 17 Nov 2025

If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

Wizards of the Coast 17 Nov 2025

Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

Wizards of the Coast 17 Nov 2025

The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Auntie Ool, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRGPlayers write colors as letters: B for black, R for red, G for green.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageBlightTo blight a number means putting that many -1/-1 counters on a creature you control, lowering its power and toughness for good. Cards often pair it with a reward, like a Treasure or a card.Open the Blight pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page