- Commander Nexus
- Commanders
- Annie Flash, the Veteran
Command zone
Annie Flash, the Veteran
Legendary Creature — Human Rogue
Annie Flash wants a deck that brings big creatures back from the discard pile. It also works in a deck built around Humans, Library Manipulation or Rogues.
- Mana cost
- White, Red, Green ()
- Power / toughness4 / 5
- RarityMythic
Flash
When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
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- Archetypes
- Themes
Cards That Fit Annie Flash, the Veteran
Picked for what they do in Annie Flash's deck. When two cards do the same job, the one with the lower comes first. All of them fit Annie Flash's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Annie Flash, the Veteran
explain how Annie Flash works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
Annie Flash's second ability triggers if you cast it from any zone. It doesn't trigger if you put Annie Flash onto the battlefield without casting it.
If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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