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April O'Neil, Hacktivist

April O'Neil, Hacktivist

Legendary Creature — Human Scientist

April O'Neil wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Humans or Scientists.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness1 / 5
  • RarityRare

At the beginning of your end step, draw a card for each card type among spells you've cast this turn.

Build a deck with April O'Neil Find it in the app

Archetypes
Themes
  • Humans
  • Scientists
Tags

Cards That Fit April O'Neil, Hacktivist

Picked for what they do in April O'Neil's deck. When two cards do the same job, the one with the lower comes first. All of them fit April O'Neil's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what April O'Neil, Hacktivist does6

The 6 Cards

Rulings for April O'Neil, Hacktivist

explain how April O'Neil works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Human and Scientist are subtypes, not card types.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with April O'Neil, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page