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Arahbo, Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar

Arahbo wants a deck that is built around one creature type, like Elves or Dragons. It leads the ready-made Feline Ferocity deck (2017).

  • Mana cost3 genericgreenwhite
  • White, Green ()
  • Power / toughness5 / 5
  • RarityMythic

Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay 1 genericgreenwhite. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

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Archetypes
Themes

Cards That Fit Arahbo, Roar of the World

Picked for what they do in Arahbo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arahbo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Arahbo, Roar of the World

Arahbo leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Arahbo, Roar of the World

explain how Arahbo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Aug 2017

If a Cat you control enters the battlefield attacking, it won't cause Arahbo's last ability to trigger.

Wizards of the Coast 25 Aug 2017

If multiple Cats attack, Arahbo's last ability triggers that many times. You may pay {1}{G}{W} each time one resolves.

Wizards of the Coast 25 Aug 2017

Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.

Wizards of the Coast 25 Aug 2017

Once either of Arahbo's triggered abilities has resolved, the affected Cat keeps its bonus even if Arahbo changes zones later in the turn.

Wizards of the Coast 25 Aug 2017

The value of X is determined only as Arahbo's last ability resolves. If the attacking Cat's power is negative at that time, X is 0.

Wizards of the Coast 25 Aug 2017

This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.

Wizards of the Coast 25 Aug 2017

While resolving Arahbo's last ability, you can't pay {1}{G}{W} multiple times to multiply the effect for one Cat.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arahbo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageCatsCats are mostly white and green creatures, from house cats to great lions.Open the Cats page