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Dromoka, the Eternal

Dromoka, the Eternal

Legendary Creature — Dragon

Dromoka wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Dragons.

  • Mana cost3 genericgreenwhite
  • White, Green ()
  • Power / toughness5 / 5
  • RarityRare

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

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Archetypes
Themes

Cards That Fit Dromoka, the Eternal

Picked for what they do in Dromoka's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dromoka's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Dromoka, the Eternal

explain how Dromoka works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Nov 2014

Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability.

Wizards of the Coast 24 Nov 2014

Each Dragon you attack with will cause Dromoka’s triggered ability to trigger. For each instance of the ability, you’ll determine which creature to put +1/+1 counters on as it resolves. Specifically, the creature you control with the lowest toughness as the first such ability resolves may not have the lowest toughness as the second such ability resolves.

Wizards of the Coast 24 Nov 2014

You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Dromoka, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageDragonsDragons are big flying creatures, most often red.Open the Dragons pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page