- Commander Nexus
- Commanders
- Araumi of the Dead Tide
Command zone
Araumi of the Dead Tide
Legendary Creature — Merfolk Wizard
Araumi of the Dead Tide wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Merfolk or Wizards.
- Mana cost
- Blue, Black ()
- Power / toughness1 / 4
- RarityUncommon
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Build a deck with Araumi of the Dead Tide Find it in the app
- Archetypes
Cards That Fit Araumi of the Dead Tide
Picked for what they do in Araumi of the Dead Tide's deck. When two cards do the same job, the one with the lower comes first. All of them fit Araumi of the Dead Tide's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Araumi of the Dead Tide does6
Rulings for Araumi of the Dead Tide
explain how Araumi of the Dead Tide works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Each token must attack the appropriate player if able.
Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
If the creature card has {X} in its mana cost, you can choose any value for X, but the value you choose won't apply to the tokens that are created. X will be 0 for those tokens.
Opponents who have left the game aren't counted when determining how many tokens to create.
The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with Araumi of the Dead Tide, and what they share.











