Skip to content
  1. Commander Nexus
  2. Commanders
  3. Araumi of the Dead Tide

Command zone

Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard

Araumi of the Dead Tide wants a deck that fills its discard pile and plays cards back out of it. It also works in a deck built around Merfolk or Wizards.

  • Mana cost1 genericblueblack
  • Blue, Black ()
  • Power / toughness1 / 4
  • RarityUncommon

tap, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Build a deck with Araumi of the Dead Tide Find it in the app

Archetypes

Cards That Fit Araumi of the Dead Tide

Picked for what they do in Araumi of the Dead Tide's deck. When two cards do the same job, the one with the lower comes first. All of them fit Araumi of the Dead Tide's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Araumi of the Dead Tide does6

The 6 Cards

Rulings for Araumi of the Dead Tide

explain how Araumi of the Dead Tide works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

Each token must attack the appropriate player if able.

Wizards of the Coast 10 Nov 2020

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

Wizards of the Coast 10 Nov 2020

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Wizards of the Coast 10 Nov 2020

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Wizards of the Coast 10 Nov 2020

If the creature card has {X} in its mana cost, you can choose any value for X, but the value you choose won't apply to the tokens that are created. X will be 0 for those tokens.

Wizards of the Coast 10 Nov 2020

Opponents who have left the game aren't counted when determining how many tokens to create.

Wizards of the Coast 10 Nov 2020

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Wizards of the Coast 28 Jul 2023

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Araumi of the Dead Tide, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageGraveyard PayoffRewards you for having cards in your graveyard, or uses them straight from there. Your graveyard is normally where cards go once they are finished with; these turn it into a second hand, and the fuller it is the better they get. Golgari Grave-Troll, SplinterfrightOpen the Graveyard Payoff pageGraveyard HateEmpties graveyards or stops cards from coming back out of them, shutting down decks built on reusing their graveyard. Bojuka Bog, Scavenger Grounds. It answers a whole plan rather than one card: without it, something like Eternal Witness keeps returning the same card all game.Open the Graveyard Hate page