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Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Sea Monsters.

  • Mana cost2 genericgreenblue
  • Blue, Green ()
  • Power / toughness12 / 12
  • RarityRare

Arixmethes enters tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

tap: Add greenblue.

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Archetypes
Themes

Cards That Fit Arixmethes, Slumbering Isle

Picked for what they do in Arixmethes's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arixmethes's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Arixmethes, Slumbering Isle does6

The 6 Cards

Rulings for Arixmethes, Slumbering Isle

explain how Arixmethes works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Aug 2020

Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.

Wizards of the Coast 7 Aug 2020

Arixmethes can't be played as a land.

Wizards of the Coast 7 Aug 2020

Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.

Wizards of the Coast 7 Aug 2020

Arixmethes's effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.

Wizards of the Coast 7 Aug 2020

Arixmethes's triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.

Wizards of the Coast 7 Aug 2020

Once Arixmethes is a creature again, it can attack on the same turn as long as you've controlled it since your most recent turn began.

Wizards of the Coast 7 Aug 2020

While Arixmethes is a land, it's still green and blue, it's still legendary, and its mana value is still 4.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arixmethes, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageBig ManaProduces several mana at once from a single source, rather than the one extra mana most acceleration gives you. That surplus is what lets a deck cast something enormous far ahead of schedule. Compare Ramp, which is a reusable source you build up over time, and Burst Mana, which pays out once and is then gone. Cabal Coffers, Nykthos, Shrine to Nyx, Savage VentmawOpen the Big Mana pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page