- Commander Nexus
- Commanders
- Ash, Party Crasher
Command zone
Ash, Party Crasher
Legendary Creature — Human Peasant
Ash wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Citizens / Peasants or Humans.
- Mana cost
- White, Red ()
- Power / toughness2 / 2
- RarityUncommon
Haste
Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
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- Archetypes
- Themes
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- Citizens / Peasants
- Humans
- Tags
Cards That Fit Ash, Party Crasher
Picked for what they do in Ash's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ash's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Ash, Party Crasher does6
Rulings for Ash, Party Crasher
explain how Ash works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
Each celebration ability has a different effect.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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