- Commander Nexus
- Archetypes
- +1/+1 Counters
+1/+1 Counters
+1/+1 decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's (the damage it deals) and (the damage it can take).
- KindArchetype
- Cards1,963
- Good first deck?Yes
Put growth counters on your creatures so they get bigger every turn. Your plan never changes: keep growing.
An archetype is a whole game plan: the way a deck tries to win.
How it plays
You put +1/+1 on your creatures, small markers that make a creature permanently bigger. Cards that add a counter whenever something happens, and cards that double or the counters you have, keep every creature growing turn after turn.
How it wins
By attacking with creatures that have grown far past their printed size. A few creatures with or carry the past blockers, and some cards let you move counters onto an unblocked creature.
What beats it
A takes every with it, because counters live on the creature. (returning a creature to hand) is as bad as destroying it, since the counters vanish.
If this is your first deck
A great first deck. Your plan never changes: keep growing. You will learn to read creatures and , and the deck forgives mistakes.
Commanders to Start With
The most played commanders where +1/+1 Counters is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.
Example Cards
Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossaryBounceReturning a permanent to its owner's hand. Nothing is destroyed, so it dodges effects that trigger on dying, but the owner can simply replay it.Open the full glossary