- Commander Nexus
- Commanders
- Atraxa, Praetors' Voice
Command zone
Atraxa, Praetors' Voice
Legendary Creature — Phyrexian Angel Horror
Atraxa wants a deck that keeps making its creatures bigger turn after turn. It leads the ready-made Breed Lethality deck (2016).
- Mana cost
- White, Blue, Black, Green ()
- Power / toughness4 / 4
- RarityMythic
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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- Archetypes
- Themes
Cards That Fit Atraxa, Praetors' Voice
Picked for what they do in Atraxa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Atraxa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Atraxa, Praetors' Voice does6
Decks Led by Atraxa, Praetors' Voice
Atraxa leads 2 ready-made decks.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
- Breed LethalityOfficial precon
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Breed LethalityOfficial precon
All 100 Cards
Commander · 1
Creatures · 27
- 1×Abzan Falconer
- 1×Bane of the Living
- 1×Champion of Lambholt
- 1×Corpsejack Menace
- 1×Crystalline Crawler
- 1×Custodi Soulbinders
- 1×Deepglow Skate
- 1×Elite Scaleguard
- 1×Enduring Scalelord
- 1×Fathom Mage
- 1×Festercreep
- 1×Forgotten Ancient
- 1×Ghave, Guru of Spores
- 1×Ikra Shidiqi, the Usurper
- 1×Ishai, Ojutai Dragonspeaker
- 1×Juniper Order Ranger
- 1×Kalonian Hydra
- 1×Master Biomancer
- 1×Necroplasm
- 1×Orzhov Advokist
- 1×Reveillark
- 1×Reyhan, Last of the Abzan
- 1×Scavenging Ooze
- 1×Thrummingbird
- 1×Tuskguard Captain
- 1×Vorel of the Hull Clade
- 1×Vulturous Zombie
Instants · 9
Sorceries · 9
Artifacts · 9
Enchantments · 6
Lands · 39
- 1×Arcane Sanctum
- 1×Ash Barrens
- 1×Azorius Chancery
- 1×Command Tower
- 1×Darkwater Catacombs
- 1×Dreadship Reef
- 1×Evolving Wilds
- 1×Exotic Orchard
- 7×Forest
- 1×Golgari Rot Farm
- 4×Island
- 1×Murmuring Bosk
- 1×Opal Palace
- 1×Opulent Palace
- 5×Plains
- 1×Sandsteppe Citadel
- 1×Seaside Citadel
- 1×Sungrass Prairie
- 5×Swamp
- 1×Temple of the False God
- 1×Terramorphic Expanse
- 1×Underground River
Rulings for Atraxa, Praetors' Voice
explain how Atraxa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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