Balthor the Stout wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Barbarians or Dwarves.
Mana cost
Red ()
Power / toughness2 / 2
RarityRare
Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.
Picked for what they do in Balthor the Stout's deck. When two cards do the same job, the one with the lower comes first. All of them fit Balthor the Stout's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Balthor the Stout works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast4 Oct 2004
The Legend rule only applies to two legendary permanents with identical names. If the names are different, even if they depict the same character, the rule does not apply.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageBarbariansBarbarians are almost all red creatures built to attack. Many have haste, so they can attack the turn they arrive, or first strike.Open the Barbarians page
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