Skip to content
  1. Commander Nexus
  2. Commanders
  3. Betor, Kin to All

Command zone

Betor, Kin to All

Betor, Kin to All

Legendary Creature — Spirit Dragon

Betor wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Dragons, Spirits or Tap / Untap Loops.

  • Mana cost2 genericwhiteblackgreen
  • White, Black, Green ()
  • Power / toughness5 / 7
  • RarityMythic

Flying

At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Build a deck with Betor Find it in the app

Archetypes

Cards That Fit Betor, Kin to All

Picked for what they do in Betor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Betor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Betor, Kin to All

explain how Betor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Apr 2025

Betor’s last ability will check as the end step starts to see if creatures you control have total toughness 10 or greater. If they don’t, the ability won’t trigger at all. If it does trigger, the ability will check again as it tries to resolve. If creatures you control don’t have total toughness 10 or more at that time, the ability won’t resolve and none of its effects will happen. The ability won’t check to see if their total toughness is 20 or greater (or 40 or greater) until the ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Betor, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBGPlayers write colors as letters: W for white, B for black, G for green.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page