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Celestial Kirin

Celestial Kirin

Legendary Creature — Kirin Spirit

Celestial Kirin wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Kirins or Spirits.

  • Mana cost2 genericwhitewhite
  • White ()
  • Power / toughness3 / 3
  • RarityRare

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

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Archetypes
Themes

Cards That Fit Celestial Kirin

Picked for what they do in Celestial Kirin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Celestial Kirin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Celestial Kirin

explain how Celestial Kirin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Jun 2005

If the Spirit or Arcane spell has {X} in the mana cost, then you use the value of {X} on the stack. For example, Shining Shoal costs {X}{W}{W}. If you choose X = 2, then Shining Shoal’s mana value is 4. Shining Shoal also has an ability that says “You may exile a white card with mana value X from your hand rather than pay Shining Shoal’s mana cost”; if you choose to pay the alternative cost and exile a card with mana value 2, then X is 2 while Shining Shoal is on the stack and its mana value is 4.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Celestial Kirin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageBoard WipeA spell that destroys, exiles, or otherwise removes all creatures at once. Also called a sweeper or a wrath, after Wrath of God. One that deals damage or gives -X/-X counts only at 7 or more, enough to kill almost every creature people play, like Blasphemous Act. A smaller one is a Mini Sweeper.Open the Board Wipe pageSpiritsSpirits are found in every color, most often white, blue and black; many fly, and many care about the graveyard.Open the Spirits pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page