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  3. U.S.S. Enterprise-E, Sovereign

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U.S.S. Enterprise-E, Sovereign

U.S.S. Enterprise-E, Sovereign

Legendary Artifact — Spacecraft

U.S.S. Enterprise-E wants a deck that turns its Vehicles into creatures and attacks with them. It also suits a deck that answers everything its opponents play, then wins late.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness7 / 7
  • RarityRare

When U.S.S. Enterprise-E enters, destroy all tapped creatures.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)

8+ | Flying, vigilance

Build a deck with U.S.S. Enterprise-E Find it in the app

Archetypes

Cards That Fit U.S.S. Enterprise-E, Sovereign

Picked for what they do in U.S.S. Enterprise-E's deck. When two cards do the same job, the one with the lower comes first. All of them fit U.S.S. Enterprise-E's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with U.S.S. Enterprise-E, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageVehicleAn artifact subtype that is not a creature until it is crewed. Crew N is an activated ability: tap any number of untapped creatures you control whose total power is N or more, and the Vehicle becomes an artifact creature until end of turn. The crewing creatures are only tapped: they are never sacrificed, they do not attack, and summoning sickness does not stop them from crewing. Smuggler's CopterOpen the Vehicle pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageBoard WipeA spell that destroys, exiles, or otherwise removes all creatures at once. Also called a sweeper or a wrath, after Wrath of God. One that deals damage or gives -X/-X counts only at 7 or more, enough to kill almost every creature people play, like Blasphemous Act. A smaller one is a Mini Sweeper.Open the Board Wipe page