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Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Legendary Creature — Human Shaman // Legendary Planeswalker — Chandra

Chandra wants a deck that deals damage straight to its opponents. It also suits a deck that hurts every player at once and outlasts the pain.

  • Mana cost1 genericredred
  • Red ()
  • Power / toughness2 / 2
  • RarityMythic

Whenever you cast a red spell, untap Chandra.

tap: Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

//

+1: Chandra deals 2 damage to target player or planeswalker.

−2: Chandra deals 2 damage to target creature.

−7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Themes

Cards That Fit Chandra, Fire of Kaladesh

Picked for what they do in Chandra's deck. When two cards do the same job, the one with the lower comes first. All of them fit Chandra's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Chandra, Fire of Kaladesh

explain how Chandra works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Jun 2015

A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up.

Wizards of the Coast 22 Jun 2015

A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal.

Wizards of the Coast 22 Jun 2015

Chandra, Fire of Kaladesh's activated ability will count any damage Chandra has dealt during the turn to any permanent or player, including combat damage.

Wizards of the Coast 22 Jun 2015

Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. While a double-faced card isn't on the battlefield, consider only the characteristics of its front face.

Wizards of the Coast 22 Jun 2015

Each player who gets Chandra's emblem is the owner of that emblem. In multiplayer games, that emblem will remain in the game as long as its owner does, even if Chandra's owner leaves the game.

Wizards of the Coast 22 Jun 2015

If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it's put onto the battlefield face down some other way). Note that "face down" is not synonymous with "with its back face up." A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can't transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can't be turned face down.

Wizards of the Coast 22 Jun 2015

In some rare cases, a spell or ability may cause one of these five cards to transform while it's a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won't have any loyalty counters on it and will subsequently be put into its owner's graveyard.

Wizards of the Coast 22 Jun 2015

Only players actually dealt damage by the third ability of Chandra, Roaring Flame will get an emblem. If all of that damage to a player is prevented, that player won't get an emblem. If any of that damage is redirected to Chandra's controller, that player will get an emblem.

Wizards of the Coast 22 Jun 2015

The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can't be cast.

Wizards of the Coast 22 Jun 2015

The emblem created by Chandra, Roaring Flame is colorless. The damage it deals is from a colorless source.

Wizards of the Coast 22 Jun 2015

The last sentence of Chandra, Fire of Kaladesh's activated ability isn't a separate ability. The check happens only as that activated ability resolves. You must activate the ability in order to exile Chandra and return her to the battlefield transformed, even if Chandra has already dealt 3 or more damage during the turn.

Wizards of the Coast 22 Jun 2015

The mana value of a double-faced card not on the battlefield is the mana value of its front face.

Wizards of the Coast 22 Jun 2015

You can activate one of the planeswalker's loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities.

Wizards of the Coast 8 Apr 2016

The back face of a double-faced card doesn't have a mana cost. A double-faced permanent with its back face up has a mana value equal to the mana value of its front face. Each back face has a color indicator that defines its color.

Wizards of the Coast 29 Sep 2017

You can control two of this permanent, one front-face up and the other back-face up, at the same time.

15 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Chandra, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageMass BurnDeals damage to everything, or to every opponent at once, rather than to a single target. In a four player game the same card hits three people, so small repeated amounts add up quickly. Blasphemous Act, Impact TremorsOpen the Mass Burn pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageGroup SlugGroup Slug decks hurt every player at the table at once, then make sure they can survive the pain better than anyone else. Typical cards make each player take damage or lose life whenever they draw, cast a spell or tap a land for mana.Open the Group Slug pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pagePingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers page