Skip to content
  1. Commander Nexus
  2. Archetypes
  3. Pingers
Pingers artwork

Pingers

Pinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you to deal 1 damage, or from cards that deal damage whenever something happens.

  • KindArchetype
  • Cards728

An archetype is a whole game plan: the way a deck tries to win.

Find these cards in the app Commanders with this archetype

How it plays

You play creatures you can to deal one damage, and cards that deal one damage whenever something happens. One damage picks off small creatures, and many of your cards give your pingers so one damage kills anything.

How it wins

Slowly, by killing every small creature opponents play and wearing their life totals down a point at a time. Cards that double damage, or let your pingers , speed it up.

What beats it

Big creatures with lots of , which take many pings to kill, and cards that stop damage. Your pingers are small, so a clears them.

If this is your first deck

A second deck. Each ping is a choice, and a turn with four pingers is four decisions. It is a good deck for learning what to kill and what to leave.

Commanders to Start With

The most played commanders where Pingers is one of their two main plans, in order from EDHREC, a site that counts the Commander decks players post online.

Example Cards

TapTo tap a permanent is to turn it sideways, usually to pay a cost such as making mana or attacking. A tapped permanent cannot be tapped again until it untaps.Llanowar ElvesOpen the full glossaryDeathtouchAny amount of damage from a creature with deathtouch is enough to destroy the creature it damages, however high that creature's toughness is.Open the full glossaryUntapTurning a tapped card upright so it can be used again. Cards normally untap once per turn during your untap step, so an effect that untaps something early gives you a second use of it.Open the full glossaryToughnessThe second of the two numbers in a creature's bottom-right corner. It is how much damage the creature can take in a turn before it dies. A creature whose toughness reaches zero dies immediately.Open the full glossaryBoard WipeA spell that destroys or removes most or all creatures at once, resetting the battlefield for everyone. Also called a sweeper or a wrath.Open the full glossary