- Commander Nexus
- Commanders
- Chevill, Bane of Monsters
Command zone
Chevill, Bane of Monsters
Legendary Creature — Human Rogue
Chevill wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Black, Green ()
- Power / toughness1 / 3
- RarityMythic
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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- Archetypes
- Themes
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- Humans
- Rogues
Cards That Fit Chevill, Bane of Monsters
Picked for what they do in Chevill's deck. When two cards do the same job, the one with the lower comes first. All of them fit Chevill's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Chevill, Bane of Monsters
explain how Chevill works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies.
If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger.
If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield.
If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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