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Sapling of Colfenor

Sapling of Colfenor

Legendary Creature — Treefolk Shaman

Sapling of Colfenor wants a deck that gains life over and over and gets rewarded for it. It also works in a deck built around Library Manipulation, Plants / Treefolk or Shaman.

  • Mana cost3 genericblack or greenblack or green
  • Black, Green ()
  • Power / toughness2 / 5
  • RarityRare

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

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Archetypes

Cards That Fit Sapling of Colfenor

Picked for what they do in Sapling of Colfenor's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sapling of Colfenor's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Sapling of Colfenor

explain how Sapling of Colfenor works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Aug 2008

If a creature card has “*” in its power or toughness, the ability that defines “*” works in all zones. Note that the card is in your library when Sapling of Colfenor’s ability checks the card’s power and toughness.

Wizards of the Coast 1 Aug 2008

If the revealed card is not a creature card, it remains on top of your library.

Wizards of the Coast 1 Aug 2008

The triggered ability results in three sequential events: you gain some life (subject to effects that might alter life gain), then lose some life (subject to other effects that might alter life loss), and then put the card into your hand.

Wizards of the Coast 1 Feb 2014

Lethal damage and effects that say “destroy” won’t cause Sapling of Colfenor to be put into the graveyard. However, Sapling of Colfenor could be put into the graveyard if its toughness becomes 0 or less, if it’s sacrificed, or if you control another Sapling of Colfenor (due to the “legend rule”).

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sapling of Colfenor, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page