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Cid, Timeless Artificer

Cid, Timeless Artificer

Legendary Creature — Human Artificer

Cid wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Artificers or Humans.

  • Mana cost2 genericwhiteblue
  • White, Blue ()
  • Power / toughness4 / 4
  • RarityUncommon

Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.

A deck can have any number of cards named Cid, Timeless Artificer.

Cycling whiteblue (whiteblue, Discard this card: Draw a card.)

Build a deck with Cid Find it in the app

Archetypes
Themes

Cards That Fit Cid, Timeless Artificer

Picked for what they do in Cid's deck. When two cards do the same job, the one with the lower comes first. All of them fit Cid's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Cid, Timeless Artificer

explain how Cid works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

The second ability of Cid, Timeless Artificer also lets you ignore the "singleton" rule in formats like Commander.

Wizards of the Coast 6 Jun 2025

The second ability of Cid, Timeless Artificer lets you ignore the "four-of" rule in constructed play. It doesn't let you ignore format legality. For example, during a Magic: The Gathering—FINAL FANTASY Limited event, you can't add copies of Cid, Timeless Artificer to your deck from your personal collection.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Cid, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageArtificersArtificers are Magic's inventors: creatures that often make artifact tokens or reward you for having artifacts.Open the Artificers pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page