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Cormela, Glamour Thief

Cormela, Glamour Thief

Legendary Creature — Vampire Rogue

Cormela wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Rogues or Vampires.

  • Mana cost1 genericblueblackred
  • Blue, Black, Red ()
  • Power / toughness2 / 4
  • RarityUncommon

Haste

1 generic, tap: Add blueblackred. Spend this mana only to cast instant and/or sorcery spells.

When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.

Build a deck with Cormela Find it in the app

Archetypes

Cards That Fit Cormela, Glamour Thief

Picked for what they do in Cormela's deck. When two cards do the same job, the one with the lower comes first. All of them fit Cormela's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Cormela, Glamour Thief does6

The 6 Cards

Similar Commanders

Commanders that share the most with Cormela, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBRPlayers write colors as letters: U for blue, B for black, R for red. Blue is U because B was already taken by black.AristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page