- Commander Nexus
- Commanders
- Marchesa, the Black Rose
Command zone
Marchesa, the Black Rose
Legendary Creature — Human Wizard
Marchesa wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that sacrifices its own creatures to drain opponents' life.
- Mana cost
- Blue, Black, Red ()
- Power / toughness3 / 3
- RarityMythic
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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- Archetypes
- Themes
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- Humans
- Wizards
Cards That Fit Marchesa, the Black Rose
Picked for what they do in Marchesa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Marchesa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Marchesa, the Black Rose
explain how Marchesa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature has multiple instances of dethrone, each triggers separately.
If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
The +1/+1 counter is put on the creature before blockers are declared.
Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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