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  3. Daniels, Temporal Agent

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Daniels, Temporal Agent

Daniels, Temporal Agent

Legendary Creature — Human Advisor

Daniels wants a deck that helps every player at the table, itself included. It also works in a deck built around Advisors or Humans.

  • Mana cost2 genericblack or greenblack or green
  • Black, Green ()
  • Power / toughness3 / 1
  • RarityUncommon

When Daniels enters, return target creature card from your graveyard to your hand.

2 generic, Put this card from your graveyard on the bottom of your library: You gain 2 life.

Build a deck with Daniels Find it in the app

Archetypes
Themes

Cards That Fit Daniels, Temporal Agent

Picked for what they do in Daniels's deck. When two cards do the same job, the one with the lower comes first. All of them fit Daniels's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Daniels, Temporal Agent does6

The 6 Cards

Similar Commanders

Commanders that share the most with Daniels, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBGPlayers write colors as letters: B for black, G for green.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page