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Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon

Demonlord Belzenlok wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Demons, Elders or Library Manipulation.

  • Mana cost4 genericblackblack
  • Black ()
  • Power / toughness6 / 6
  • RarityMythic

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

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Archetypes

Cards That Fit Demonlord Belzenlok

Picked for what they do in Demonlord Belzenlok's deck. When two cards do the same job, the one with the lower comes first. All of them fit Demonlord Belzenlok's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Demonlord Belzenlok

explain how Demonlord Belzenlok works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Apr 2018

Demonlord Belzenlok's ability causes it to deal an amount of damage to you all at once; it doesn't deal 1 damage multiple times.

Wizards of the Coast 27 Apr 2018

If the mana cost of the nonland card includes {X}, X is considered to be 0.

Wizards of the Coast 27 Apr 2018

If the nonland card doesn't have a mana cost, its mana value is 0.

Wizards of the Coast 27 Apr 2018

Land cards exiled this way remain exiled.

Wizards of the Coast 27 Apr 2018

Once the triggered ability resolves, the ability will continue until you either exile a nonland card with mana value 3 or less or fail to exile any nonland cards while performing the process. You can't choose to stop receiving the blessings of Demonlord Belzenlok any sooner.

Wizards of the Coast 27 Apr 2018

The mana value of a split card, such as a card with aftermath from the Amonkhet block, is equal to the combined mana cost of its two halves.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Demonlord Belzenlok, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page