- Commander Nexus
- Commanders
- Donna Noble
Command zone
Donna Noble
Legendary Creature — Human
Donna Noble wants a deck that hurts its own creatures on purpose to set off their abilities. It can share the lead with a Doctor as a second commander.
- Mana cost
- Red ()
- Power / toughness2 / 4
- RarityRare
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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- Themes
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- Humans
Cards That Fit Donna Noble
Picked for what they do in Donna Noble's deck. When two cards do the same job, the one with the lower comes first. All of them fit Donna Noble's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Donna Noble
explain how Donna Noble works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Donna's ability triggers when either creature is dealt damage even if one or both were dealt lethal damage.
If Donna is paired with another creature and they are both dealt damage at the same time, the second ability triggers twice.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
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