- Commander Nexus
- Commanders
- Drana, Kalastria Bloodchief
Command zone
Drana, Kalastria Bloodchief
Legendary Creature — Vampire Shaman
Drana wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Shaman or Vampires.
- Mana cost
- Black ()
- Power / toughness4 / 4
- RarityRare
Flying
: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
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- Archetypes
Cards That Fit Drana, Kalastria Bloodchief
Picked for what they do in Drana's deck. When two cards do the same job, the one with the lower comes first. All of them fit Drana's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Drana, Kalastria Bloodchief does6
Rulings for Drana, Kalastria Bloodchief
explain how Drana works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If the targeted creature is an illegal target by the time the ability resolves, the ability doesn't resolve. Drana won't get the bonus.
The value of X may exceed the targeted creature's toughness. Drana's bonus is based on the value of X, regardless of what the targeted creature's toughness was.
You may target Drana itself with its ability. For example, if you do and X is 3, Drana will become 7/1 until end of turn.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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