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Drana, Kalastria Bloodchief

Drana, Kalastria Bloodchief

Legendary Creature — Vampire Shaman

Drana wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Shaman or Vampires.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness4 / 4
  • RarityRare

Flying

Xblackblack: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.

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Archetypes

Cards That Fit Drana, Kalastria Bloodchief

Picked for what they do in Drana's deck. When two cards do the same job, the one with the lower comes first. All of them fit Drana's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Drana, Kalastria Bloodchief does6

The 6 Cards

Rulings for Drana, Kalastria Bloodchief

explain how Drana works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Jun 2010

If the targeted creature is an illegal target by the time the ability resolves, the ability doesn't resolve. Drana won't get the bonus.

Wizards of the Coast 15 Jun 2010

The value of X may exceed the targeted creature's toughness. Drana's bonus is based on the value of X, regardless of what the targeted creature's toughness was.

Wizards of the Coast 15 Jun 2010

You may target Drana itself with its ability. For example, if you do and X is 3, Drana will become 7/1 until end of turn.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Drana, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control page-X/-X RemovalRemoves a creature by giving it -X/-X, which lowers its toughness. A creature with 0 or less toughness goes to the graveyard. Like damage, it can miss a big creature: -3/-3 kills a 3/3 but not a 30/30. Unlike damage, it also kills a creature that can't be destroyed (indestructible), because the game's rules put a creature with 0 toughness into the graveyard without destroying it. Dismember Grasp of DarknessOpen the -X/-X Removal pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page