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Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard

Grandmother Sengir wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Wizards.

  • Mana cost4 genericblack
  • Black ()
  • Power / toughness3 / 3
  • RarityRare

1 genericblack, tap: Target creature gets -1/-1 until end of turn.

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Archetypes
Themes

Cards That Fit Grandmother Sengir

Picked for what they do in Grandmother Sengir's deck. When two cards do the same job, the one with the lower comes first. All of them fit Grandmother Sengir's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Grandmother Sengir does6

The 6 Cards

Similar Commanders

Commanders that share the most with Grandmother Sengir, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control page-X/-X RemovalRemoves a creature by giving it -X/-X, which lowers its toughness. A creature with 0 or less toughness goes to the graveyard. Like damage, it can miss a big creature: -3/-3 kills a 3/3 but not a 30/30. Unlike damage, it also kills a creature that can't be destroyed (indestructible), because the game's rules put a creature with 0 toughness into the graveyard without destroying it. Dismember Grasp of DarknessOpen the -X/-X Removal pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page