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Drana, the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric

Drana wants a deck that brings big creatures back from the discard pile. It also works in a deck built around Clerics or Vampires.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness4 / 4
  • RarityMythic

Flying

Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

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Archetypes

Cards That Fit Drana, the Last Bloodchief

Picked for what they do in Drana's deck. When two cards do the same job, the one with the lower comes first. All of them fit Drana's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Drana, the Last Bloodchief

explain how Drana works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Sep 2020

Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.

Wizards of the Coast 25 Sep 2020

If Drana attacks a planeswalker, that planeswalker's controller is the defending player.

Wizards of the Coast 25 Sep 2020

The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.

Wizards of the Coast 25 Sep 2020

The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Drana, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator pageType ChangerAdds a type to permanents on top of the types they already have. Making everything an artifact or a land switches on cards that only interact with that type. Liquimetal Torque, Phyrexian MetamorphOpen the Type Changer pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageReanimationReturns a creature card from a graveyard straight to the battlefield, skipping its mana cost. That is why decks built around it put their biggest creatures into the graveyard on purpose. Named for Reanimate. Animate DeadOpen the Reanimation pageVampiresVampires are mostly black creatures that often gain you life, drain opponents or grow with +1/+1 counters.Open the Vampires pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page