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Dwalin, Weaponmaster

Dwalin, Weaponmaster

Legendary Creature — Dwarf Warrior

Dwalin wants a deck that arms its creatures with weapons and armor. It also works in a deck built around Dwarves, Equipment / Hammer Time or Warriors.

  • Mana cost1 genericred or white
  • White, Red ()
  • Power / toughness2 / 1
  • RarityRare

First strike

Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)

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Archetypes

Cards That Fit Dwalin, Weaponmaster

Picked for what they do in Dwalin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dwalin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Dwalin, Weaponmaster

explain how Dwalin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 29 Jun 2026

A creature equipped by an Equipment with hone counters on it gets +1/+0 for each hone counter on that Equipment. This effect is from the counter itself rather than an ability on the Equipment, so even if the Equipment loses some of its abilities, each hone counter will still grant +1/+0 to the creature.

Wizards of the Coast 29 Jun 2026

Hone counters can be put on any Equipment and each one will grant +1/+0 to that Equipment's equipped creature, even if the Equipment the hone counters are on doesn't reference hone counters or have an ability that puts them on itself.

Wizards of the Coast 29 Jun 2026

The power boost applies only while the Equipment with hone counters is attached to a creature. If an Equipment with hone counters on it becomes unattached from a creature, leaves the battlefield, or has its hone counters removed, the power of the creature changes immediately.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Dwalin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.EquipmentEquipment decks attach artifacts called Equipment to their creatures to make them bigger and harder to stop. You pay a cost to equip each one, and it stays on the battlefield when the creature dies, ready to move to the next.Open the Equipment pageEquipment PayoffRewards you for casting or attaching Equipment: drawing cards, attaching for free, or attaching at instant speed. Puresteel Paladin, Sigarda's AidOpen the Equipment Payoff pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageEquipment / Hammer TimeEquipment, plus cards that attach it for free. That lets even Equipment with a huge equip cost, like Colossus Hammer, go to work right away.Open the Equipment / Hammer Time pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page