- Commander Nexus
- Commanders
- Dwalin, Weaponmaster
Command zone
Dwalin, Weaponmaster
Legendary Creature — Dwarf Warrior
Dwalin wants a deck that arms its creatures with weapons and armor. It also works in a deck built around Dwarves, Equipment / Hammer Time or Warriors.
- Mana cost
- White, Red ()
- Power / toughness2 / 1
- RarityRare
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
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- Archetypes
Cards That Fit Dwalin, Weaponmaster
Picked for what they do in Dwalin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dwalin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for Dwalin, Weaponmaster
explain how Dwalin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A creature equipped by an Equipment with hone counters on it gets +1/+0 for each hone counter on that Equipment. This effect is from the counter itself rather than an ability on the Equipment, so even if the Equipment loses some of its abilities, each hone counter will still grant +1/+0 to the creature.
Hone counters can be put on any Equipment and each one will grant +1/+0 to that Equipment's equipped creature, even if the Equipment the hone counters are on doesn't reference hone counters or have an ability that puts them on itself.
The power boost applies only while the Equipment with hone counters is attached to a creature. If an Equipment with hone counters on it becomes unattached from a creature, leaves the battlefield, or has its hone counters removed, the power of the creature changes immediately.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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