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Éomer, Marshal of Rohan

Éomer, Marshal of Rohan

Legendary Creature — Human Knight

Éomer wants a deck that attacks more than once in a single turn. It also suits a deck that sacrifices its own creatures to drain opponents' life.

  • Mana cost2 genericredred
  • Red ()
  • Power / toughness4 / 4
  • RarityRare

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

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Cards That Fit Éomer, Marshal of Rohan

Picked for what they do in Éomer's deck. When two cards do the same job, the one with the lower comes first. All of them fit Éomer's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Éomer, Marshal of Rohan

explain how Éomer works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

If Éomer, Marshal of Rohan and one or more other attacking legendary creatures you control die at the same time (probably due to combat damage), Éomer, Marshal of Rohan's last ability will trigger.

Wizards of the Coast 16 Jun 2023

Notably, Éomer, Marshal of Rohan's triggered ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Éomer, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Extra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageExtra CombatGives you an extra combat, a second chance to attack in the same turn. Most, like Aggravated Assault and Aurelia, the Warleader, also untap your creatures so they can attack again, and cards that make a creature hard to block, like Whispersilk Cloak, make each attack count.Open the Extra Combat pageExtra PhaseAdds an extra phase to your turn: usually another combat, though sometimes an additional main phase to cast more spells. Aggravated Assault, Moraug, Fury of AkoumOpen the Extra Phase pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats pageDeath TriggerTriggers when a creature dies, whether it is this creature, one of yours or an opponent's. These are the cards that pay you in an Aristocrats deck: something else makes creatures die, and these decide what you get each time. Blood Artist, Solemn SimulacrumOpen the Death Trigger pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops page